Verizon 5G Game Jam Explores the Future of Gaming | Technology Demonstration | Verizon

Verizon 5G Game Jam Explores the Future of Gaming | Technology Demonstration | Verizon


This weekend, we are in Alley Chelsea, doing a Verizon 5G game jam. 20 developers from New York
City spend the whole weekend with us, making experiences
for our 5G node. When you’re developing
for mobile, you’re used to really optimizing for bandwidth, and rendering capabilities– You really have to think
about the capabilities of the machine that
you’re programming for– Not a very strong processor,
doesn’t have a lot of memory, doesn’t have a lot of screen space, so you basically have
to compress everything. So now with 5G, developers
and content creators are completely free to
explore the possibilities. 5G is the next generation
technology with higher speeds, higher bandwidth, low
latency applications. That means we can offload
our processing power to a much more powerful desktop machine and just stream the footage
back to the handheld device. LiquidSky is handling the
processing and then rendering you the feed for a gamer to
see on their mobile phone. They gave us a challenge to basically make the most heavy process
intensive game we can imagine and play it through the 5G
network on a mobile phone. We’re sort of like, well geez, now we can kind of do anything. The air’s electric, with game developers freed from their shackles. We just decided to go crazy,
there were post-processing effects everywhere and lights everywhere– Dynamic models, high quality textures– Motion blur and ambient occlusion and– And try to break it
basically, and I don’t think any of us are gonna succeed. So our game is Two
Knights on a Rocket, it’s a multi-player experience, one
person playing on a computer, one person playing on a mobile
phone, they’re both connected to the same server
offering input remotely. Our game is called Katamarble Lunacy, it’s just a glorious simulation
celebrating the freedom that we’re getting with this new workflow. If I play the game in the
Unity editor, it just stutters the entire time and on 5G
it runs like buttery smooth, which is ridiculous. In our game, Bullet Hill,
we’re trying to maximize the power of 5G by getting
the players to shoot so many bullets and have
so many things on screen. You have characters, you have environments and I was worrying the entire
time, is this gonna work? Oh, man, did I make it too high poly? And then I finally got to sit down and play the game with the guys, and it worked great. A lot of the developers
here were skeptical, we were talking about
oh, how are they going to even do this, isn’t WiFi
better, blah, blah, blah, but once we actually put it
on the network and we saw, seeing is believing kind
of thing, so I’m definitely not a skeptic any more. What excites me about the
future is not having to design an experience through
a hardware interface, that the user uses. It’s just design experiences for the user, wherever they are, with whatever
screen they’re looking at. That’s a designer’s dream, basically. Especially after messing with
it for two days, I think 5G is gonna be cool, I’m excited
to use it in the future. We want these developers
to push the limits, because of what our network can offer, it’s going to change the future.

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